Apply Item Example - Attribute Scroll
# Display Item
display-item:
material: PAPER
name: '&#da8f87Attribute Scroll &7(Attack Damage &a+0.5&7)'
lore:
- '&8Scroll'
- ''
- '&7Drag any &cswords or axes &7onto this item to'
- '&7make its &bAttack Damage &7value &a+0.5&7.'
- '&7Up to value &410&7 can be upgraded.'
- ''
- '&bSuccess Rate: &a50%'
- '&a&lRare'
max-stack: 1
# Chance, Up to 100
chance: 50
# Rule Configs
real-changes:
add-attributes:
ATTACK_DAMAGE:
name: attack_damage
amount: '0.5'
operation: ADD_NUMBER
slot: HAND
# Match Item
match-item:
material-tag:
- swords
# Conditions
conditions:
1:
type: placeholder
rule: '<'
placeholder: '{item_attributes.ATTACK_DAMAGE.amount;;0}'
value: 10
# Actions
success-actions:
1:
type: message
message: '&fCool, it looks like magic is showing off, your {name} &fis more powerful now!'
fail-actions:
1:
type: message
message: '&fOh, no! Seems that this time you are now very lucky, the scroll broken, nothing changed!'
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