📚Apply Item Example - Lucky or Bad Scroll
# PREMIUM VERSION ONLY
# Display Item
display-item:
material: PAPER
name: '&#da8f87Luck or Bad Scroll'
lore:
- '&8Scroll'
- ''
- '&d✦ &#cbccc2Drag &cdiamond sword or golden sword &#cbccc2onto this item to'
- '&7add enchantment for it.'
- '&c■ &#cbccc2Has &#e957ca9%&#cbccc2 chance failed.'
- '&c■ &#cbccc2Has &#e957ca1%&#cbccc2 chance break your sword.'
- ''
- '&#d9afd9Be careful!'
- '&a&lRare'
max-stack: 1
chance: 100
# Rule Configs
real-changes:
sub-change:
1:
match-item:
material:
- diamond_sword
changes:
random-change:
1:
add-enchants:
knockback: 1
actions:
1:
type: message
message: '&d✦ &fCool, the enchantment added!'
rate: 3
2:
empty: true
actions:
1:
type: message
message: '&c☹ Bad, nothing happened!'
rate: 9
3:
set-amount: 0
actions:
1:
type: message
message: '&c☹ Too bad, the item even disappear!'
rate: 1
2:
match-item:
material:
- golden_sword
changes:
random-change:
1:
add-enchants:
unbreaking: 1
actions:
1:
type: message
message: '&d✦ &fCool, the enchantment added!'
rate: 90
2:
empty: true
actions:
1:
type: message
message: '&c☹ Bad, nothing happened!'
rate: 9
3:
set-amount: 0
actions:
1:
type: message
message: '&c☹ Too bad, the item even disappear!'
rate: 1
# Match Item
match-item:
material-tag:
- 'swords'
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